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Old Sep 14, 2006, 11:06 AM // 11:06   #101
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Well most RPG games I can think off has the same thing as locked gates just in those games it's because the game consists of multiple parts (like chapters).

And is there more than one locked gate in factions anyway, I don't see how that's a huge deal.
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Old Sep 14, 2006, 11:12 AM // 11:12   #102
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Quote:
Originally Posted by majoho
Well most RPG games I can think off has the same thing as locked gates just in those games it's because the game consists of multiple parts (like chapters).

And is there more than one locked gate in factions anyway, I don't see how that's a huge deal.
In that case, you shouldn't be bothered over the possibility there won't be locked gates. Not a big deal right?
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Old Sep 14, 2006, 11:23 AM // 11:23   #103
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"I you want to make an area impossible to run just add mass amounts of mesmers groups with the odd water spiker group..ice imps ftw! runnings hard when you cant move and you're getting pounded on all sides"

*Cough* SPELLBREAKER!
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Old Sep 14, 2006, 11:28 AM // 11:28   #104
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Quote:
Originally Posted by bilateralrope
In my experiance the locked gates in factions kept the really bad players back, so that after about naphui or tahnnaki you rarly run into the horribly bad players.
This sure as hell didn't work on European servers.
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Old Sep 14, 2006, 01:12 PM // 13:12   #105
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really doesnt ruin the game its been done in many sucessfull rpgs before oblivion, its just a style of RPG and its a very common one. The issue with guild wars and why people are arguing about it is because they changes the way to extremes, Prophecies was compleatly open, Faction was closed off. People who prefer to play the game mission by mission are still happy, while the pepole who like to venture off the beaten track are left dissapointed. Understand?
This is not a right or wrong argument its a matter of opinion only, the argument is that they changed the way people would approach the campaign in factions.
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Old Sep 14, 2006, 02:11 PM // 14:11   #106
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Alright I think (omg she thinks, be afraid! lol) that locked gates can be a positive as well as a negative. What I would like to see is some locked gates. I think free exploration is nice, but lock the missions. Make it so you cannot get in and complete the missions until after u have completed the primary quest(s) that get you to that mission. Let all other towns be open, major and minor, but lock the mission towns. Make it so you have to actually follow the storyline to progress though the missions. After all, thats why you have a storyline in the first place.

Beyond that you can get run wherever and power lvled to your hearts content if you're lazy. Personally if you're just going to pay to have your ass run everywhere, have the missions ran for you, and have your lazy butt power lvled by someone else then I have to wonder why you bought the game in the first place? You're not really playing so why did you waste the money?

I know, some of you are going to get offended because I called you lazy, but think about it. If you're on your 2nd or 3rd character and ur wasting gold to be ran/power lvled then obviously you're bored so why are you bothering to replay it? If you chose a new character type shouldn't you be learning how to use it by actually playing the game? Ppl bitch that you lvl too slow in prophecies and then bitch more than you lvl too fast in Factions; you're just never happy.
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Old Sep 14, 2006, 02:18 PM // 14:18   #107
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Quote:
Originally Posted by Ebony Shadowheart

I know, some of you are going to get offended because I called you lazy, but think about it. If you're on your 2nd or 3rd character and ur wasting gold to be ran/power lvled then obviously you're bored so why are you bothering to replay it?
Quit bringing other arguments into this. I don't want to be "power-leveled", I'm already level 20!

Who the hell needs to be power-leveled in Factions anyway?!?

Anti-gaters just want freedom, that's all. We don't want anything "handed" to us, we just want to play the game in our style. What's so hard to understand about that?!?
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Old Sep 14, 2006, 02:37 PM // 14:37   #108
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Don't lock the mission towns either. If you want to maintain the storyline - lock access to the mission, not the town.

Some of the mission towns are the only connection to the next area, like Boreas Seabed. Allow passage through the town but you can't Enter Mission until you've met the requirements.
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Old Sep 14, 2006, 02:45 PM // 14:45   #109
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Quote:
Originally Posted by kazjun
Stay out of the pvp areas if you're not going to contribute. That's like going a leeroy in pve.
Lol, you could not get me there even if you paid me to.

Gates gone, but missions have to be completed in order, that way you can explore and fight as you like, gives everyone a choise but keeps the storyline linear.


Quote:
Originally Posted by Llint
one can be old but act childish aswell.
Thank god for that, the world would be way to serious otherwise.

Last edited by Stockholm; Sep 14, 2006 at 02:51 PM // 14:51..
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Old Sep 14, 2006, 02:49 PM // 14:49   #110
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Maybe they should have the main NPC in each town offer to sell you a gate pass to the next town for 1k if you want to skip the headless chicken quests.

So, if you need to be spoon fed the progression, or if on your first character - you do all the quests and gain access for free.

Else, you see the main NPC, pay your 1k, gain a pass to the next town.
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Old Sep 14, 2006, 02:50 PM // 14:50   #111
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@Hand of Ruin Gee, Bot's can run us? now that has to be some really intelligent bots there. Oh, in addition MY BOTS TALK TO ME!!! HAX!!!

@bigwig Valid arguments there. Except i dont see how the missions will be empty. There are more people running through the mid end missions in prophecies right now then theyre are in Factions. As for factions higher end missions like raisu palace and unwaking, it's an absolute pain to find groups at any other time then peak times. In addition; there are 12 heroes being given to you for a reason. Use them if you're short a couple of humans.
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Old Sep 14, 2006, 04:09 PM // 16:09   #112
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Personally, gates don't bother me at all - and as such, if people in general dislike them, I say get rid of them.

I play through all the missions and quests I can find - having a green exclamation mark left visible really annoys me, but I realise that many people would hate to do this. All I ask for is a clear primary quest NPC to get to the next mission. I dunno - perhaps make that one have a different coloured mark that means "Primary Quest".

I have had GW since a few months after it was released, and having never looked at an off-game map, I didn't even realise Bloodstone Fen existed until about 5 characters had finished it and I was exploring to get a title ^_^ - clearer pl0x?
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Old Sep 14, 2006, 05:49 PM // 17:49   #113
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Quote:
Originally Posted by Ebony Shadowheart
Alright I think (omg she thinks, be afraid! lol) that locked gates can be a positive as well as a negative. What I would like to see is some locked gates. I think free exploration is nice, but lock the missions. Make it so you cannot get in and complete the missions until after u have completed the primary quest(s) that get you to that mission. Let all other towns be open, major and minor, but lock the mission towns. Make it so you have to actually follow the storyline to progress though the missions. After all, thats why you have a storyline in the first place.

Beyond that you can get run wherever and power lvled to your hearts content if you're lazy. Personally if you're just going to pay to have your ass run everywhere, have the missions ran for you, and have your lazy butt power lvled by someone else then I have to wonder why you bought the game in the first place? You're not really playing so why did you waste the money?

I know, some of you are going to get offended because I called you lazy, but think about it. If you're on your 2nd or 3rd character and ur wasting gold to be ran/power lvled then obviously you're bored so why are you bothering to replay it? If you chose a new character type shouldn't you be learning how to use it by actually playing the game? Ppl bitch that you lvl too slow in prophecies and then bitch more than you lvl too fast in Factions; you're just never happy.


HERE HERE! Totally agree with what ya said. I'd have said the same thing but you did it well so... Just going to quote you and agree!
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Old Sep 14, 2006, 05:59 PM // 17:59   #114
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No gates, just make it like prophecies where you have a linear passage to go along, but there are a lot of side routes and tough short cuts. I mean honestly I loved going through the game and coming back to The Falls, Dragon's Gullet, and Dreadnought's Drift. They really added another level to the game that made the player actually feel like they were playing a game, not a game taking them from mission to mission.

And Ebony Shadowheart don't try to decide what others do. If you don't want to skip around, then don't, no one's hurting you because they skipped playing the game, the choice is for the individual player. Maybe we should 'nerf' Guild Wiki so that people can't get help and have to actually look for skill caps on their own?

Honestly, what do people have against running and shortcuts anyway? Sure they might be missing out on playing a game, or perhaps they played through it once already, but isn't that up to the player themself to decide? How would you like it if I came in and said that you can't drive a car to school every day, you can only run? Pretty stupid huh?

Last edited by Kai Nui; Sep 14, 2006 at 06:05 PM // 18:05..
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Old Sep 14, 2006, 06:20 PM // 18:20   #115
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Since Nightfall seems to be bigger I think that gates are really not needed, and that about less noobs with locked gates... I was still a newb after finishing most missions and when I found out what running was I was less newb then before.
After the release of Factions I decided that I'm going to fight my way through Cantha to reach HzH and then start doing missions and stuff, guess if I was dissapointed. But with NeoSaber's post I realise more why the locked gates are there, but as peopel have said you shouldn't be forced to do those freaking missions with every char!
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Old Sep 14, 2006, 07:36 PM // 19:36   #116
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[QUOTE]
Quote:
Originally Posted by majoho
I hope there will be locked gates, I mean if you're not going to follow the storyline why play the game.[/QUOTE]
i am glad you asked that.

maybe because doing both exploring and missions is what i prefer.

or if a mission is too hard for me and my henchies it is nice to use an explorable area to bypass it for a bit and still have fun doing it later.

chapter 1 didnt have a bunch of locked gates and somehow possibly more people enjoyed chapter one than Factions.

i dont know that because Factions sales figures are impossible to find but Anet certainly is not giving figures bragging about them.

lets hope for wide open areas we all can get to

with DUNGEON SEIGE style sign posts along the entire path from mission 1 to the next so the linear mindset people CANT POSSIBLY get lost or miss a turn.
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Old Sep 14, 2006, 08:10 PM // 20:10   #117
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There is an easy answer to this..add an option on the log in screen thats ask if you would like to have locked gates or not then it s simply click on a yes or no box.

(stole this idea from championship manager..hide players attributes) <~~you americans wont know what that is but most english ppl will
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Old Sep 14, 2006, 08:27 PM // 20:27   #118
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There's an even more simple option.

If you don't want to play the game as designed..

Go play a game that IS designed the way you want.

*Chuckels* I mean.. Noone plays Super Mario Brothers and complains when you don't get a sniper rifle to blow somone's head off like in Metal Gear Solid.

If you want a game with total roaming freedom go find ya one. Guild Wars doesn't have to "Please everyone all the time"

It is what it is. If you don't like it. Don't play. Noone's got a shot gun to your head going "PLAY GUILD WARS OR DIE MAGGOT!"

lol it's a game. If you LIKE it... then play it. If you don't.. then don't.
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Old Sep 14, 2006, 08:37 PM // 20:37   #119
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Quote:
Quote:
Originally Posted by Pepsi Jedi

lol it's a game. If you LIKE it... then play it. If you don't.. then don't.
true

that is why i am still playing in chapter 1 where you dont have those damned gates.

i only use Factions for a fast level 20 which goes back to chapter 1

i simply hope Nightfall is like chapter 1 and not like Factions with gates that say the game stops here
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Old Sep 14, 2006, 08:38 PM // 20:38   #120
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Quote:
Originally Posted by Pepsi Jedi
There's an even more simple option.

If you don't want to play the game as designed..

Go play a game that IS designed the way you want.

*Chuckels* I mean.. Noone plays Super Mario Brothers and complains when you don't get a sniper rifle to blow somone's head off like in Metal Gear Solid.

If you want a game with total roaming freedom go find ya one. Guild Wars doesn't have to "Please everyone all the time"

It is what it is. If you don't like it. Don't play. Noone's got a shot gun to your head going "PLAY GUILD WARS OR DIE MAGGOT!"

lol it's a game. If you LIKE it... then play it. If you don't.. then don't.
Guild Wars Prophecies had the ability to roam around. If you want to follow the storyline you can. However, with Factions you are forced to play a certain way. Judging from the responses in this thread the majority actually dislike the locked gates. Sadly I bought Factions and I honestly hate it. The only things I like are the fast lvling and Alliance Battles. Factions in my honest opinion was a massive failure. Nightfall may be enjoyable with some sort of gate system but when I have 16 characters (I think) to take through it I doubt it will be enjoyable.

Last edited by The Herbalizer; Sep 14, 2006 at 08:43 PM // 20:43..
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